Krustyland – The Game within a Game

I’m just starting to get my head around this Krustyland (KL) thing. It’s a game within a game. While a little confusing at first, I get it now. EA has to design content that takes a reasonable amount of time for players to consume. Plus that content must introduce new and unexpected twists to keep us Tappers interested (and more importantly buying donuts).

Whacking Day achieved this by being grueling, but in the end – I really enjoyed staying with it everyday and strived to get all the prizes. Squidport [aka Snailport 😉 ] achieved this in a much more laid back fashion with its long boardwalk ‘Make’ times. Now the trick with KL will be to manage 2 sets of quests/tasks going back and forth between your KL and your Springfield.

This will require plenty of planning. Walkthroughs (WTs) will be very helpful. I will (as time permits) be posting my ‘Nearly-Spoiler-Free’ WTs here on my blog. Each quest name in the WT is also a link to my Flickr site which has an archive of compact yet full-res screenshot paste-up pics containing all the ‘dialogue’ from that quest/task. BTW: I have an ulterior motive for doing this. I’m a word-geek and want to have time to savor this in-game dialogue. There is (just like the TV show) some cutting-edge writing in them.

Plus they are the only source of game play instructions directly from EA. A good example is the following explanation of the Krust-O-Meter that I would have just blown through a couple of months ago…

Krust-O-Meter - Krustyland - Simpsons Tapped Out - DrewDabble

Then there’s the cool new friends’ menu-screen. It now shows Krustyland and Squidport status. Although the verdict is still out on how accurate it is. Accuracy aside it’s still a very cool upgrade IMO. (Please note: Since this is a public blog, I’ve partially blurred their Origin IDs in respect of my TSTO friends’ privacy)

Visit Friends  Menu Update - Simpsons Tapped Out - DrewDabble  See Who Tapped U - Simpsons Tapped Out - DrewDabble

But wait, there’s more! You can now tell what friend tapped what item in your town. When you tap a shaking-hands icon the Origin ID of whatever friend tapped it appears and floats upward. However, at least in my Android game it doesn’t show who tagged (vandalized) your buildings. Which is fine with me, because graffiti is perfectly within ‘the spirit’ of the TV show and it’s supposed to be a sneaky activity anyway 😉 I haven’t tested what your friends will see after you clean graffiti in their towns. If anyone knows, please comment.

Finally, an interesting observation about the KL Shuttle. It can’t be rotated…

Krustyland Shuttle No Rotate - Simspsons Tapped Out - DrewDabble

‘Spoiler-Free’ TSTO Walkthroughs?

There are a lot of great walkthroughs for The Simpsons Tapped Out (TSTO). However, if you’re the kind of person that doesn’t like spoilers, they can be both a blessing and a curse.

For months I’ve been keeping a spreadsheet with the bare minimum of info needed to keep my game moving efficiently forward through the quests while also keeping some of the content as “Spoiler Free” as possible.

Anyway it dawned on me that other Tappers might enjoy these ‘Spoiler-Lite’ Walkthroughs (as I jokingly called them). So going forward from Level 31 (as time permits), I will start posting (and updating) them here on my DrewDabble blog.

In these walkthroughs, you can also quickly access full details by tapping/clicking the quest’s name. They are linked to actual screenshots of the game’s dialog (dialogue) in my Flickr account.

These abbreviated walkthroughs can accessed via this blog’s TSTO menu (above) or you can just click/tap this link… http://drewdabble.com/drewdabbles-tsto-walkthroughs/

Happy Tapping 🙂